Some of the new pallets are very large, you can use a large shed to store them, in the silos category. Some products in the pallets category can be purchased and used in new productions.Īdded concentrated herbicide and liquid fertilizer for higher yield, use dilution tank available in store. To transport oil, you can use two trailers in the miscellaneous category. It is possible to sell all pallets by train.ĭirt roads are difficult to pass, you can use a levelers to remove excess dirt. On the other side, a large desert with a lot of space and very rich in oil. On the one hand, agriculture has been losing space with the growth of the big city. Along with a “New Farmer” difficulty option, this map should help me run a farm this big without getting into too much trouble.A fictional map, located in a border region with a great wall separating the region. A new map system with color coding showcases data like which crop is ready to be harvested, which has had their first or second fertilization, their condition (withered, ready for harvest, etc.) and even soil composition. To go along with the seasonal updates, you’ll need a way to effectively manage your crops. whatever experience is the most fun for you. If you like the look of other times of the year, but don’t want to deal with the reality of it, you can also set a time of year (“Fixed visual month”) as a purely cosmetic option. Price fluctuations, weather, and more can be adjusted in the menus for the game, or you can disable it entirely. Be mindful of the weather, though - if you wait till the end of the season and a rainstorm hits, you won’t be able to harvest and your crops will rot in the fields. Using a new calendar to see when each type of crop needs to be planted and harvested, you now have to pay attention to when it’ll be most profitable to sell. Seasons changing isn’t just a cosmetic thing - it has real gameplay implications that will change what you crop and when. It snows now, so you’ll need a snow plow! Farming is a shockingly expensive venture. With the right engine for the job, we paid nearly 500k for the tractor, and added a 3162 TerraFlex Draper 45ft harvester for another 90K to head back to the field. This last part is crucial as I saw earlier in my demo when we selected a tractor that was far too light for the equipment, causing it to pop a wheelie and become impossible to steer due to weight. It has four wheels in the front to maximize traction under load, a CVT (continuously variable transmission) gearbox to offer us more granular control of gear ratios to suit how much the vehicle will be pulling or pushing, and most importantly a 466 kW / 634 hp engine. More than a cosmetic choice, this tractor has specific characteristics that we’ll need for our equipment. In this case we select the Axial-Flow 9250. Heading out to Clever Motors, we have to take a moment and figure out what sort of equipment we’ll need for harvesting our wheat crop. This new map looks gorgeous and reminds me of places I’ve seen in Texas in the spring. Here we get a small farming community right here in the United States packed with details that make it feel like a living world. Simulators typically scrimp on the world, focusing more on the tools and workflows at the expense of graphics. Having never played one of these games I was immediately surprised at the graphical fidelity. Let’s throw on some gloves, fire up the tractor (after we buy one!) and see some of the improvements in Farming Simulator 22. The team at GIANTS Software has heard us rookie farmers and are implementing a bunch of new ways to bring in new players. I’ve recently gotten a look at an early build of Farming Simulator 22, and as a complete novice I have to admit I was a little intimidated. I don’t know a lot about farming, but I know one thing for sure - it’s not as easy as it looks.
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